This is a list of all unlicensed games released for Nintendo consoles. In effect, after you get your licensed collection, all this may seem appealing, and sure it’ll give you something to do. The licensed games were developed by experienced programmers with a great deal of funding, while unlicensed cartridges were made in a basement and generally have next to no replay value. And some games were produced both with these switching cases and as the Aladdin carts requiring the Enhancer, and to top it off, the stand-alone cartridges are available in silver and gold! A user could buy the enhancer for one initial fee, and then enjoy economical games forever. On the bright side, this prevented the SNES port of Action 52.
Homebrew games also don't deserve a mention even if they end up ending on a pirate cart from a manu… But in all honesty, I secretly dig, Now here’s where you need to make your decision about what type of collector you want to be. Top • 0–9 • A B C D E F G H I J K L M N O P Q R S T U V W X Y Z. Haunted: Halloween '86 (The Curse of Possum Hollow), NIV Bible and the 20 Lost Levels of Joshua, https://nintendo.fandom.com/wiki/List_of_unlicensed_games?oldid=533733. This wasn’t a nerd making his own version of Kaboom! Based in Arizona, these guys would pump out just three cartridges before going bust-o. (“Am I collecting Nintendo games or games that play on my Nintendo?”). !” Beginner collectors tend to get sucked in because they think they’ve seen it all, so when something “new” comes along, they quickly act. And should you even bother?

But I suppose that’s the short definition of “Unlicensed Collection.”. The titles are well-documented and the list is official. Just know that for the price of this list, you can easily get another licensed collection and it could take years before many of these are even available again. But be careful with unlicensed titles – new games could be produced tomorrow and you wouldn’t have any idea they weren’t made in 1989. This category has the following 3 subcategories, out of 3 total. Both black and baby-blue cases for identical games exist that differ in availability and price, and watch for a game called Captain Comic that shows up from time to time with an inverted label.

But it’s up to you. and American Game Cartridges games, so when you get to it, decide if adding a pretty cartridge to your shelf that you’ll never play is really that important. This is an easy one, albeit a little pricey. Some of these come cheap and some are a little valuable – nothing you can’t handle.

But what’s tricky is they made stand-alone cartridges as well as games requiring a piece of piggy-back hardware known as the “Aladdin Deck Enhancer,” which was similar to the Game Genie (another of their products). on his little brother’s Commodore 64 – this is Atari. The first twenty can all be categorized as valuable, ranging from $20 to $80. (USA) NES Rarity Guide - Licensed, Unlicensed Games, and More! Category:Unlicensed SNES games Games for the SNES that were produced without the permission or knowledge of Nintendo. Now you’re probably going to scoop some up along the way anyway, but try and look at the unlicensed carts as additional enhancements to your collection, not as a requirement. The carts themselves are uniform and very distinct, black with two front finger grips, and the labels bear the company logo vertically on the left side. This page was last edited on 25 August 2020, at 15:58. * Available as both Aladdin and stand-alone cartridges. There won’t ever be another gray NES cartridge released with Nintendo’s Seal of Approval. You need to study up a little bit before you just start throwing your money around for third-party games.
These unlicensed games were released during the NES's commercial era (prior to 1997).

So good luck. So where do you begin? Atari’s software branch was one of the most active and certainly the most popular, primarily because of all the open litigation between Tengen and Nintendo.

They also manufactured nifty little cartridges that had a PAL/NTSC switch so the games would work around the globe. The Famicom (and its clones), on the other hand, had no such lockout, and saw an unhindered stream of unlicensed games from the mid-80s right up to the present day, both in cartridge form and (more recently) built into countless plug & play and handheld consoles that appropriated the system's hardware. The labels are usually made from flimsy paper, so expect some games damaged beyond repair, the programming is so poorly designed sometimes with abnormal glitches you can’t even complete the game, and they’re really hard to squeeze in with the rest of your games because the carts themselves are so funky looking. The piracy didn't really seem to continue from the 8-bit era, as the SNES copy-protection was much harder to circumvent. By creating a universal component including these necessary electronics, cheaper games could be produced. But just before it was all over for A.V.E., they released. Don’t let a “deal” trap you into wasting your money and discipline yourself to stay away from anything shady, which is exceedingly difficult as it is because you’re dealing with back-alley third-party corporations out of Taiwan. Four games will match the programming of licensed duplicates in your library. Fortunately, the programming actually stands up to the official games of the era. Don’t get suckered – there are tons of copies available for this 20-game list: ** Different programming than licensed version.

You should be able to complete your Tengen collection in a relatively short period of time for way under $100. Still sure you want to take on an unlicensed collection? Games for the NES that were produced without the permission or knowledge of Nintendo.. Your licensed collection is simple. There won’t ever be another gray NES cartridge released with Nintendo’s Seal of Approval.

Some games were reproductions with different casings, making it impossible to know how many types of cartridges are floating around. The idea was that a lot of repeating expensive hardware was included on every game’s motherboard. After the release of the Nintendo 64 in fourth quarter 1996, unlicensed development for NES shifted to hobbyists releasing games made in spare time. Tengen is also different from the rest, producing licensed cartridges. But in all honesty, I secretly dig Baby Boomer. Well I suppose there’s something to be said about consistency. Alien Syndrome; After Burner; Action 52; The Adventures of Captain Comic; The Adventures of Gilligan's Island; Baby Boomer; Bee 52; Bible Adventures; Bible Buffet; Big Nose Freaks Out; Big Nose Freaks Out (Aladdin Cart) Big Nose the Caveman; Blackjack; Bridgetown; Bubble Bath Babes But be careful with unlicensed titles – new games could be produced tomorrow and you wouldn’t have any idea they weren’t made in 1989. It’s not my thing, but you’re not collecting for me – it’s your call. Take your favorite fandoms with you and never miss a beat. Some published their own games, and some turned them over to others for production, so it gets confusing. Fortunately, the programming actually stands up to the official games of the era. Ms. Pac-Man and Pac-Mania will run you up to about $15 each and the Tetris is on the valuable side. Games for the NES that were produced without the permission or knowledge of Nintendo. Nobody’s going to call you out for not having the translucent cartridge with the label printed on pink tin foil, and these companies often produced simply terrible games. The most suck part about this game is it’s just a compilation of A.V.E.

For BootlegGames Wiki, we only document unlicensed games from the third console generation (Examples: NES, Sega Master System) and afterwards.

And if it hadn’t come out so late, it probably would have worked, but the SNES was already killing the market. #2 Color Dreams, Bunch Games, Wisdom Tree: Here’s the timeline: Color Dreams releases crappy games, changes name to Bunch Games because nobody wants their crappy games anymore, releases more crappy games, finds God and alters games to include religious overtones, and then…releases more crappy games. After American Game Cartridges went under, the vice president (also formerly of Tengen) moved on to form his own company, where he enjoyed some notable success. Well I suppose there’s something to be said about consistency.