If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. At Higher Levels. This The cloud heavily obscures its area. As a Dust Devil Spell 5E you need to select an unoccupied 5-foot cube of air which you can able to see within a range. At Higher Levels: Whenever you cast this Dust Devil 5e spell by using the spell slot of the 3rd level or more than it then the damage will increase by 1d8 for each of the slot above the 2nd level. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. RPGIST.NET At Higher Levels. As a bonus action, you can move the dust devil up to 30 feet in any direction. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away.

Suppose, if the dust devil moves over sand , dust loose dirt, or else a small gravel and it sucks up the material and also forms a 10-foot-radius cloud of debris around itself which lasts until the start of your next turn. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. As a Dust Devil Spell 5E you need to select an unoccupied 5-foot cube of air which you can able to see within a range. Find out what you can do. Any type of creature which is ready to ends its turn within 5 feet of the dust devil must make a strength saving throw. So why not buy The DM a beer, get one for yourself, and let's keep this site going! Click here to toggle editing of individual sections of the page (if possible). An elemental force that resembles a dust devil appears within the cube and lasts for the spell’s duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a successful save, the creature takes half as much damage and isn’t pushed. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. General Wikidot.com documentation and help section. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com).. View/set parent page (used for creating breadcrumbs and structured layout). Watch headings for an "edit" link when available. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries.

And even on  a successful save, the creature takes half as much damage and is not pushed. Append content without editing the whole page source. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Creative Commons Attribution-ShareAlike 3.0 License. In any direction, you can easily move the dust devil up to 30 feet as a bonus action. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away.
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Choose an unoccupied 5-foot cube of air that you can see within range. Required fields are marked *. Choose an unoccupied 5-foot cube of air that you can see within range. At Higher Levels: Whenever you cast this Dust Devil 5e spell by using the spell slot of the 3rd level or more than it then the damage will increase by 1d8 for each of the slot above the 2nd level.